![]() ![]() You can move a lot of things in the game world, including scenery rocks. After you get out of the starting area (which takes 4-7 hours and brings your character to about level 10), three huge maps are opened up for you to explore. When I say that the game is a sandbox, I'm not exaggerating. Letting the audience choose the direction of my wanderings could easily break or shortcut quests. In many side quests, the solution isn't out in the open, you have to actively search and investigate to solve them. I'm not doing this as an audience participation LP because the game has so much content as to be overwhelming, and it doesn't hold your hand. ![]() Even once the main plot starts, the player character still doesn't understand what's going on for quite a long time. Unfortunately, the first part can't be skipped entirely because it does eventually tie into the main plot. The game itself doesn't provide much of a plot hook. Unfortunately because the first area of the game was designed and released as a stand-alone demo, the main plot doesn't start for several hours (mostly spent in the longest dungeon of the game). The "What's fake" stuff will be in spoiler-tags to preserve immersion as much as possible, while still being honest. At the end of each update I'll include a Behind the Scenes section which includes a map (if applicable), and details such as " What's fake in this update?". I'll change as little of the original dialogue as possible, jsut enough to make it seem less awkward (like having the main character introduce himself). I'll also be adding and changing some dialogue. To assist my narrative, I'll be making extensive use of faked/photoshopped images, which are very easy to make in the game. I won't be writing any romance or sex scenes, and the main character will not substitute swearing every fourth word for wit. Mostly though, the narrative is there to give the world added depth and detail. ![]() The aspects of the main character which my narrative reveals were crafted to be relevant to the main plot of the game. I am aware that first-person narratives aren't the most popular medium here, especially for plot-heavy games, but I specifically constructed my story to not interfere with the main plot, although I will not say they are unrelated. The main character has a bit of a personality, being snarky comes naturally to him or her. The game's own writing has a good supply of comedy and sarcasm, so there will be plenty of humor as well. I'll be doing the LP both as an informative LP, and as a first-person narrative. The backstory for those games contains spoilers for the end of this game, so please don't post any backstory for those games at all. There are two sequels: Beyond Divinity and Divinity 2: Ego Draconis. Please don't post spoilers - especially for the plot twists, or talk about the final part of the game without spoiler-tags. The story is mostly predictable and follows many conventions, but there are some really good plot twists thrown in. The player character is Marked at the start of the game and has to fulfill a - all together now - Ancient Prophecy. The game is set on the planet Rivellon, which is inhabited by at least six sentient races (Humans, Elves, Dwarves, Orcs, Lizards, and Imps). The download includes the manual, wallpapers, prequel story (which has spoilers for the LP later on, so you are warned), and the soundtrack. Purchase Divine Divinity at GoG.com for $6 USD. See Version 1.40 patch notes further down this page for more details. I'm playing through the LP with version 1.34a, and version 1.40 came out partway through, so some things I mention working now will NOT work under version 1.40. There is a lot of reading in the game, and also in this LP, so you've been warned. Divine Divinity is an Action-RPG-Sandbox that combines the fast-paced combat of Diablo 2 with the excessive dialogue and "sandbox" nature of Morrowind, although it's not as good at either as those respective games. ![]()
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